Don't suggest obvious things like Hutt cartel or Black Sun. For now we are planning 3 major factions - Republic, CIS and a criminal cartel (the name is not chosen yet. Please ask this only after you check the units lists for the Republic and CIS in the articles section and then ask us in that articles comments sectionġ0. Is one or another unit included in the mod? We will make few CG scenarios, but for the campaign we can't share yet, but it's very possible to add a Order 66 small campaignĩ. Will there be more than one GC or campaign? In version 3 - a campaign and rise of galactic empireĨ. In version 2 - one new faction (still working on the final name) and some new units for all In version 1 - fully playable skirmish and GC with the Republic and CIS What will be included in the different versions? Because we want to give you a playable mod far earlier the gran finale of the workħ. Why you are going to make so many versions? 3 for sure, maybe more if we have extra content to addĦ. DO NOT ask us about that, you will be blacklisted and you will never have the chance to be a tester! We will announce some requirements that a beta tester must complete. When the time for beta testing comes, we will make a casting for testers.
No, we are planning directly to release a bug free totally playable version 1 We don't want and we won't bother ourselves with calculations and predictions of percentages, parts, schedules and all sort of things like that so just don't ask We show everything that we consider ready. We have no idea, we can't even guess, so don't ask us! Every question of that type will delay the mod release with 1 day after it's completion Of course we still want you to ask us what ever you want, just check the FAQ first :) So I decided to make a Frequently asked questions section in which with time we'll collect all the questions and answers that are common. Hi, guys, maybe some of you recently felt ignored by us, but there are some questions that we don't want to answer for the 1349309539204820935023 time all over again.
We also are always happy to answer all your questions regarding the mod, general modding or Star Wars, so just ask us, guys, but don't forget to check first the FAQ and the lists of the planned units and planets in the Articles section, and to check regulary the News, the Pictures and the Videos sections for latest mod updates and don't forget to comment and give us feedback, this is very important to us.
We are open to ideas, so please share all your thoughts with us.Īs we are not professional modders and game developers and and we spare for the mod as much time as possible, but we also have real live things to do, we don't know when the mod will be released, so please do not ask us. that we like or is requested, so tell us what do you want to see in the mod and we'll do our very best to try make it real. Our sources are all cannon SW information resources like Episode II and III and Star Wars The Clone Wars, but we will be happy to add any othe unit, planet, etc. to have a carefully balanced sides for best game experience and pleasure to add a huge number of detailed units, with improved models, textures and abilities
to add new playable factions - the Galactic Republic, the Confederacy of Independent Systems and a Crime syndicate faction (we have not yet chosen a name) to take you to the battlefields of the galactic scaled conflict between Episode II Attack of the Clones and Episode III Revenge of the Sith - the Clone Wars The mod aims at complete replace of the original factions and huge improvement in visual and gameplay aspects. Galaxy At War - Clone Wars (GaW) is a total conversion mod for theStar Wars: Empire at War: Forces of Corruption real-time strategy, developed by the Art Create Mods, a team of enthusiasts and huge SW fans.